

Ubisoft did announce Prince of Persia: The Dagger of Time earlier this year, but that was only for VR Escape Rooms. The last one, The Forgotten Sands, released in 2010. It's been a while since we've had a main series Prince of Persia game. Players who buy in ahead of the release will get some extras, including the original Prince outfit, his original weapons, and a classic filter. In addition to Prince of Persia: Sands of Time, players will also get to unlock the very first Prince of Persia game from 1989. Actress Supinder Wraich will also be stepping into the supporting role of Princess Farah. The developers from Pune and Mumbai have also redesigned the environments. Unlike other games, the game doesnt suggest any directions, we have to find on our own.

Honestly, I also found it to be hard when Im playing it for the first time. It also updated the in-game camera and the combat system. If this is about Ubisofts Prince of Persia Game Series, Sands of Time is the easiest of all. For one, Ubisoft utilized motion capture for the characters (although those visuals, at least, don't look like they received much of an update from the 2003 original). Yuri Lowenthal, who voiced the Prince in the 2003 version, is also returning. A lot of elements are the same, including general gameplay. It's been made for people who want to re-experience the game again on new consoles or who never had the chance to do so before. You may need to get closer to attack, or lure the enemy away, etc.īy the way: you can't kill everyone that you meet with a sword be creative.While the game was built from the ground-up and features updated gameplay, the developers want to stress that this is generally the same title a lot of people grew up with. for throwing an enemy into a hole, same height damage rules apply (one storey - no damage, two storeys - one life, higher or spikes - death).Īs for fighting tactics, each enemy type (color-coded etc.) fights differently, and I don't recall the tactics any more - note however that each enemy of a certain type fights the same way. Note that when moving close enough, you could switch sides with the enemy enemy steps back when he is hit, you step back when you are hit. While fighting, you could also move closer or further away with Right and Left. Now, when fighting, Up was for blocking, Action for attack, and Down for sheathing the sword. If it plays the same that the original Prince of Persia (by Jordan Mechner) did, you have five buttons (the exact keys are probably different on an XBox):
